May 12 is International ME/CFS and Fibromyalgia Awareness Day. If you weren't before, now you're aware.
While symptoms and their severity vary widely from one person to another, the major ones for me include pervasive fatigue, especially after even mild physical activity; substantially increased recovery time from exertion (hours or days for a trip to the doctor, for instance); dizziness, especially after mental activity; ringing in the ears; sleep disturbances; headaches; and a host of minor intermittent symptoms.
Historically, this condition was dismissed as being "all in your head", however most doctors now believe that this is not the case (viral/retroviral and neurological are the predominant theories). As a sufferer who is virtually housebound by this illness, I can tell you without a shadow of a doubt: there is nothing psychological or psychosomatic about it! |
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This user is male. |
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This user is a proud member of the LGBT community. |
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This user has been on UESPWiki for 17 years, 11 months, and 13 days. |
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This user is knowledgeable about templates. |
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This user is the creator of HoodBot. |
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This user is from Canada. |
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This UESPWikian is 54 years and 11 days old. |
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This user is on the mild end of the Autism spectrum. |
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To Do List
These are roughly in order of priority, though some may overlap or change. As-needed bot jobs aren't mentioned, but they're included as well, of course.
- Erorah's icons bot job.
- Update docs for Riven and MetaTemplate across all main and dev wikis, plus my own.
- MT2: for database code, add ability to handle table prefixes.
- MT2: "Pages with a variable" should be changed to just list all namespaces. Probably remove the most-popular variables as well, as they're likely not all that helpful and likely to be slower over time, just like the namespaces.
- Convert Dark Mode to native skin (but probably only one of Monobook or Vector unless I can figure out a way to make it an add-on to those).
- Rewrite MediaWiki preprocessor similar to HoodBot's. If this produces noticeable speed improvement, submit to MediaWiki.
- Separate namespace functions of UespCustomCode; see what's left to decide if any other projects are warranted.
- Go back to universal (all games, all file types) ESx file processor; possibly include saved game parsing as well.
- Rewrite HoodBot's parsing to include anything learned from the MW preprocessor conversion, possibly include partial processing of tags, tables, and other stuff not currently handled.
- Finish up half-parsed expansion (i.e., HoodBot should be able to read in a template page and, if provided parameters, reproduce the results as wikicode).
- Move the crap that's been permanently in my sandboxes to wherever it needs to go, like the coloured Oblivion Health/Magicka.
- Full template review (similar to 2010).
- (French conversion project? Looking for another interested programmer as this could dominate my to do list for a very long time.)
About Me
Gaming Me: Oblivion was my first ES game, and I played it off and on for around five years. I'm still playing Skyrim regularly, and eventually, I want to go through the other games as well, starting with Arena and moving forward.
Real Me: I'm a 54-year-old gay guy who lives in Ottawa with my partner, Patrick. I'm on disability, being nearly bed-ridden by Myalgic Encephalomyelitis (sometimes referred to as "chronic fatigue syndrome", though this name is falling out of style due to its inaccuracy).
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Mods I Use
Characters
See Characters.
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Other Projects, Hacks, Etc.
- Beta-tester (briefly) for the last Unofficial Oblivion Patch.
- Contributed significantly to the Vampire: The Masquerade - Bloodlines Unofficial Patch.
- Hacked Diablo II's character saved-game format for v. 1.09+, correctly figuring out the CRC check...only to find out someone else had beaten me to it. :(
- Created a tiny mod to light up the various treasure sources in Diablo II and change trapped containers to glow red. Never released publicly, but available on request if anybody wants it.
- Designed a "Speed Dating" mod for Baldur's Gate II that makes romances less glacial; in beta-testing.
- Completely reverse-engineered Ultima III in 1993 and reproduced the game in a more "modern" Turbo Pascal 7, complete with interrupt-based animation. Lost the code in a hard drive crash about a year or two later.
- Created map decoder complete with both text-based display and full graphical animation for X-COM: Terror from the Deep. Lost the code in the same hard drive crash as above. I re-created a text-only version of it in Turbo Pascal 7 afterwards, but never the full graphical version.
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